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Richard Cowgill – Sunside Games

Sunside Games - Game Dev House Instructor

Sunside Games – Game Dev House Instructor

Richard Cowgill

Bio
Richard Cowgill has worked in the game industry for 14 years on a range of projects in many capacities.
Shipped titles under his belt include: Battlefield 2, DesertCombat, Borderlands 1 and 2, Frontlines: Fuel of War, and more.
He founded his own company, Sunside Games, with 2 critically acclaimed iOS titles shipped: Crow and Abducted Episode 1, with both games having been featured and promoted by Apple.

 

  Class Title     

Making your own game – Crow, a practical example

How exactly does one go about making their own game? Where do you start, and how do you do it?
What are the smart decisions to make and what are some of the pitfalls to watch out for?  This course will answer these questions and many more.
We will use the indie game Crow shipped in 2012 as our working example, and talk about how it was designed, made and completed.
This course emphasizes making the game happen, smart design choices and production issues. Topics covered will include:

  •  How to make a game on an indie budget (or no budget)
  •  Making choices: Playing to your strengths, minimize your weaknesses
  •  Getting it done: Breaking through blocks and barriers
  •  Sample work: Dissecting the game Crow, specific examples of strategic choices made to ship effectively

CLASS DURATION: 3 Hours / Personal Online Instruction / Date & Time scheduled after you purchase your class
COST: One time payment of $150  for 3 hours of personal instruction and continued forum support after your class has been completed
CERTIFICATE OF COMPLETION: The standards for completion will be determined in the beginning of your class by your instructor.  At the end of your class you and your instructor will fill out a form for your certificate and we will process it and issue it to you for a nominal fee

 

 Class Title  

How to get your game noticed and featured by Apple
Believe it or not, making money in the iOS ecosystem isn’t just luck. There are things you can do that will dramatically improve your odds of success, if your goal is to make a hot iOS title, this course will help
you do that.
Sunside Games has made 2 titles featured by Apple. In fact when we released Crow on Apple’s Mac App Store, Apple gave us a beautiful pull quote: “It’s rare to find such a compelling mix of 3D graphics,
story and action-adventure gameplay.” And awarded Crow the position of Editor’s Choice.
Abducted 
Episode 1 followed by being featured in Apple’s “Hot New Games” category among others. This course will cover the following:

  • How to get the attention of Apple and make it count
  • What does Apple want?
  • How to be successful in the iOS world: things to worry about and things to ignore
  • Sample work: A structured outline of steps taken to get Apple to notice you

CLASS DURATION: 3 Hours / Personal Online Instruction / Date & Time scheduled after you purchase your class
COST: One time payment of $150  for 3 hours of personal instruction and continued forum support after your class has been completed
CERTIFICATE OF COMPLETION: The standards for completion will be determined in the beginning of your class by your instructor.  At the end of your class you and your instructor will fill out a form for your certificate and we will process it and issue it to you for a nominal fee

 

 Class Title  

How to make a popular mod: DesertCombat
DesertCombat was a mod for Battlefield 1942 with millions of downloads and players across the world.

Learn how we made strategic choices to make the mod popular, and also deliver to gamers on a regular timetable.
This course will focus on the behind-the-scenes decisions made during DesertCombat and 
get you making your own mod with smart choices

  •  How to make your mod popular
  •  Assembling the team, where to look, who to get, how to do it
  •  Teamwork over the internet: Perils and pitfalls
  •  Sample work: Make your own mod

CLASS DURATION: 3 Hours / Personal Online Instruction / Date & Time scheduled after you purchase your class
COST: One time payment of $150  for 3 hours of personal instruction and continued forum support after your class has been completed
CERTIFICATE OF COMPLETION: The standards for completion will be determined in the beginning of your class by your instructor.  At the end of your class you and your instructor will fill out a form for your certificate and we will process it and issue it to you for a nominal fee

 

 Class Title  

Game Design: How to structure, communicate and make choices
I’ve written many designs and had to communicate to a wide range of team members and disciplines.
What’s the best way to make a design document for modern games? How can you make sure people will not only read it but really absorb it and enjoy it?
This course will be tailored to fit the kind of project and team scale that works for you.

  •  The best way to format a design document
  •  How to get your ideas across effectively
  •  How to make the right design choices that maximize your impact while minimizing your time
  •  Sample work: Writing your own design document

CLASS DURATION: 3 Hours / Personal Online Instruction / Date & Time scheduled after you purchase your class
COST: One time payment of $150  for 3 hours of personal instruction and continued forum support after your class has been completed
CERTIFICATE OF COMPLETION: The standards for completion will be determined in the beginning of your class by your instructor.  At the end of your class you and your instructor will fill out a form for your certificate and we will process it and issue it to you for a nominal fee

 

 Class Title  

Getting your game to run at 60fps on any platform; PC, mobile and consoles
At THQ and Gearbox I served in roles where performance tuning of content was needed on consoles.
In each case the most challenging task was getting an Unreal 3 based game (Frontlines, Borderlands 1 and 2) to run well on the PS3 and X360.
Those skills served me well in getting my own games (Crow 
and Abducted) to run great on iOS.

This course will teach the importance of keeping things running. How to get great quality and frame rate at the same time, how and where to make smart cuts, what to ignore, and so on.

  • How to look at memory and performance and make strategic choices with maximum impact
  • Integrating optimization tasks into your workflow
  • Small details matter: when to nitpick and finalize
  • Sample work: Doing production while optimizing

CLASS DURATION: 3 Hours / Personal Online Instruction / Date & Time scheduled after you purchase your class
COST: One time payment of $150  for 3 hours of personal instruction and continued forum support after your class has been completed
CERTIFICATE OF COMPLETION: The standards for completion will be determined in the beginning of your class by your instructor.  At the end of your class you and your instructor will fill out a form for your certificate and we will process it and issue it to you for a nominal fee

 

 Class Title  

Environment and Level Design in U3/4
I’ve been a level designer on Battlefield 2, Borderlands, DesertCombat and Frontlines. This course will adjust to the skill level of the student, we can cover basic or advanced topics, your choice. I will work with you on the design and construction of a level for your portfolio.

  •  How to make your level design communicate to a team effectively
  •  How to take advantage of the unreal way
  •  How to modernize your level with lighting and FX
  •  Sample work: Make a Borderlands or Battlefield style level (student choice)

CLASS DURATION: 3 Hours / Personal Online Instruction / Date & Time scheduled after you purchase your class
COST: One time payment of $150  for 3 hours of personal instruction and continued forum support after your class has been completed
CERTIFICATE OF COMPLETION: The standards for completion will be determined in the beginning of your class by your instructor.  At the end of your class you and your instructor will fill out a form for your certificate and we will process it and issue it to you for a nominal fee